Browser Compatibility Testing for Online Gaming Company

Success Story.

Browser Compatibility Testing for Online Gaming Company

About the Client

The client is a small but well funded start-up developing Massively Multi-player Online Games (MMOG’s). The client was in the process of commercially releasing its MMOG that was initially available to online gaming buffs in the form of a Beta release. The client wanted to make sure the game was compatible with all popular software and hardware, including video cards, in order to have a smooth and issue free release.

Business Challenge

The client had an aggressive release timeframe and was looking for a partner who could work with them in performing a detailed and accurate software and hardware compatibility testing exercise with a quick turnaround.

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Silicus Solution

Silicus worked with the client in identifying and short listing the required hardware and software configurations for the compatibility testing exercise. Once identified, Silicus quickly assembled the hardware and software required for the exercise and got the project underway in quick time.

The configuration matrix was as follows:

  • Browsers
  • Internet Explorer
  • Mozilla Firefox
  • Google Chrome
  • RAM 1 GB 2 GB
  • CPU’s
  • Intel
  • AMD
  • Video cards
  • Standalone
  • Integrated

Silicus services included:

  • Hardware / Software Configuration set-up
  • Compatibility testing
  • Installation
  • Login
  • Game Playing
  • Reporting

During the compatibility testing exercise, Silicus provided the following reporting to the client for trouble shooting and bug fixing at their end:

Test report containing the details of the environment, configuration and the other parameters as accepted and requested by the customer
Record bugs in JIRA
Configuration matrix of completed scenario’s

Technologies Used

Bug Reporting
Bug Reporting

JIRA

Client Benefits

Complex Testing Project Completed On Time

Silicus completed the compatibility testing for a total of 196 configurations within 1.5 months, providing enough time for the developers to fix issues and make the game release on time. The scale and scope of hardware and software to be provisioned for the exercise was significant.

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